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Mineslayer.

An adventure slot where weapons battle a queue of 16 monsters across four stages. Chests, upgrades and collected keys shape each round.

Mineslayer game cover
My focus
Game Systems & Production
Submitted for review
25 Sep 2026
Format
3×1 · Combat & respins
Status
In review

Mechanics & design

  • Three weapon reels and a 16-monster progression
  • Boss encounters grant persistent Level-Ups
  • Respins and bonuses triggered by collected keys

Production approach

I built a production process bringing together concepts, mechanics, visuals, audio and RGS integration, and applied mathematical modelling, simulations and testing to prepare games for release.

Submitted for platform review

Submitted to Engine for review on 25 September 2026. The game is awaiting review and is not counted among the seven published releases.