Ideas into playable worlds

MatviiOsadchuk

Game Systems & Production

A few worlds I’ve worked on Goth Desire game cover Mineslayer game cover Portal Panic game cover 12game projects
Switzerland / Open to remote workExplore my work

Good games start
with a good system.

I shape game mechanics and production workflows, reviewing ideas and guiding improvements through feedback. I apply mathematics and testing to game development, study Enterprise Economics, and have experience in programme support and English/German content localisation.

More about me & my experience
  1. 01Shape the idea
  2. 02Build the system
  3. 03Test. Refine. Release.

Mechanics, maths and a clear production process.

10 released2 in platform review

The games

Piggy Kaboom game cover
In platform review

Piggy Kaboom

A cartoon cluster-pays slot where dynamite clears neighbouring cells and opens piggy banks. An independently developed Syntora Games project.

Cascades, dynamite & piggy-bank features

Explore project
  • 5×5 · Cluster pays
  • Stake Engine
  • Independent Game Design & Development
Pirate Blast game cover
Released

Pirate Blast

Cluster-pays slot where every cell charges its own multiplier ladder; powder kegs and treasure chests reshape the board.

Cell multipliers & board effects

Explore project
  • 5×5 · Cluster pays
  • Stake Engine
  • Game Systems & Production

That’s my work.
Let’s talk about what’s next.

All 12 projects